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| 电脑大家应该不怎么陌生吧!现在电脑已经普及到大多数人的家庭之中了,电脑的用途非常地广,不同年龄段、不同行业的人对电脑的用处不同。但是对于很多的年轻人来说电脑最大的用途就是玩游戏了。电脑游戏大家肯定玩过吧!它可以使人上瘾。 这是一个恶灵附身全控制台作弊码,玩家整理的一个全控制台代码,很多很实用的额作弊码,有需要的玩家可以看看这个秘籍。 R_swapinterval 设置帧率锁定方式!(-2为默认设置锁定30帧,-1是设置锁定60帧,0是设置不限制帧率) God 上帝模式,在任何情况下不会死亡! Noclip 穿墙模式,不限制任意移动(输入一次为开启,再次输入为关闭) G_infiniteammo 1 无限弹药(设置1为开启,0为关闭) Toggledebugcamera 切换自由视角(更改为自由视角不受任何限制) KillPlayer 杀死玩家(貌似被删除了) Give (获得各种物品)
r_showParmBlock r_scaleCopyIntensity r_usefontCompress r_forceReloadDecls r_dispRenderTime r_skipWorld r_skipModels r_skipStaticModels r_skipLights r_skipSuppress r_skipFeedbackCapture r_skipDynamic r_skipAddAlways r_skipAugment r_skipAutosprites r_skipOcclusionBaseModel r_skipZCullReconstruct r_skipDimShadows r_skipBaseSurfaces r_skipBlendedSurfaces r_skipWaterPass r_skipDistortionSurfaces r_skipGuis r_newSpotLights r_shadows1 r_shadows2 ws_PostCommitMegaShadowsJobLevel ws_light_profile ws_tonemap_profile ws_useToneTranslationTable ws_debugTintLowResParticles r_debugSingleLight r_debugSingleLightName r_skipSingleLight r_debugSingleShadowCaster r_debugSingleShadowCasterInc r_debugSingleShadowCasterDec r_debugSingleLightActual r_debugSingleLightActualInc r_debugSingleLightActualDec r_warnLights r_debugSingleLitParticle r_debugSingleLitParticleActual r_debugSingleLitParticleActualInc r_debugSingleLitParticleActualDec r_fog r_skipAlbedo r_enableDeepLogging r_skipLightProbe r_skipTranslucencyPass r_skipSubSurfaceScattering ws_bokehPrecomputeCoC ws_bokehBlurCoC ws_bokehBlurRadiusOverride r_skipLensFlareSurfaces r_skipNodeCPUCulling r_skipNodeGPUCulling r_skipAreaCPUCulling r_skipAreaGPUCulling r_skipModelCPUCulling r_skipModelGPUCulling r_skipLightCPUCulling r_skipLightGPUCulling r_skipSurfaceCPUCulling r_skipModelRangeCulling r_skipViewParms r_showParms r_generateMipMaps r_consoleDofScale r_consoleContrastCenterOffset r_consoleContrastScaleOffset r_consoleNoiseScaleOffset r_lockView r_singleWorldArea r_singleLight r_singleModel r_singleSurface r_singleGuiSurface r_singleDimShadow r_queryThreshold r_queryLightThreshold r_manifoldMaxDetailWidth r_detailDistancePixelThreshold r_envBlendShow r_envBlendTime r_envBlendAmbient r_skipSlowLights r_skipBlendLights r_useLightScissors r_useLightDepthBoundsTest r_showLightScissors r_showBlendedLights r_useNewPrivateLighting r_dimShadowResolution r_dimShadowLixelScale r_dimShadowDensity r_dimShadowUseQuery r_dimShadowForceHighQuality r_showDimShadows r_skipSelfShadows r_selfShadowDensity r_skipSelfShadowRangeCulling r_selfShadowMaxVisibleRange r_selfShadowFadeVisibilityRange r_selfShadowImageDimension r_selfShadowPolyOfsFactor r_selfShadowPolyOfsUnits r_dimShadowPolyOfsFactor r_dimShadowPolyOfsUnits r_dimShadowDepthBoundsTest r_skipPost_idStudio r_showGuiOverdraw r_feedbackBGRA r_extraClears r_lanternOverrideR r_lanternOverrideG r_lanternOverrideB r_lanternOverrideExp r_lanternOverrideRadius r_lanternSpotEnable r_lanternSpotRadius r_lanternSpotShadow r_skipLanternShadow r_lodEnable r_lodMargin r_lodDistance_0 r_lodDistance_1 r_lodDistance_2 r_lodLevelDown r_lod_fovScale r_testAlpha r_testAnimationInterval r_testUWrap r_testVWrap r_lodCancelDetail r_showDetailMap r_tngScrDistortion r_tngScrDistScale r_tngScrDistBPM r_tngScrDistIndex r_tngOldScrDistBlur r_tngScrDistBlur r_tngScrDistBlurRate r_tngToneControl r_camouflageUseCVar r_camouflageDRate r_camouflageNRate r_camouflageUVScale r_camouflageUVScale2 r_itemRimColorR r_itemRimColorG r_itemRimColorB r_itemRimColorS r_monoColorScale r_vpointlightEnable r_showVertexColor2 r_showTexturePageRuler r_showTexturePageRulerZ r_lpp_enabled r_lpp_tileToHighlight r_lpp_updateDebugFrustum r_lpp_drawLightWireframeDebug r_lpp_drawFrustumWireframeDebug r_lpp_highlightOverload r_lpp_shadowFadeHysteresis r_lpp_shadowFade r_lpp_shadowFadeSpeedOut r_lpp_shadowFadeSpeedIn r_sb_parallelShadows r_sb_pointShadows r_sb_unshadowedOptimization r_lpp_packConstants r_lpp_lightAnimation r_lpp_tile r_lpp_enableAllLightClasses r_lpp_enableParallelLights r_lpp_hiz r_lpp_histencilPercentage r_limit_viewlights r_lpp_simpleshade r_lpp_shrinkLight r_lpp_ObjectBlur r_lpp_CameraBlur r_lpp_BlurRepeat r_lpp_BlurMode r_lpp_CMBMax0 r_lpp_CMBMax1 r_lpp_CMBMin0 r_lpp_CMBMin1 r_lpp_OMBMax r_lpp_OMBMin r_lpp_CheaperMotionBlur r_lpp_dofDebug r_lpp_ToneMap r_lpp_ToneType r_lpp_Glare2 r_tonemapHistogram r_lpp_FXAA r_lpp_MLAA r_lpp_SMAA r_lpp_SSAO r_wsToneMapClampHackX r_wsToneMapClampHackY r_wsToneMapClampHackZ r_wsToneMapClampHackW r_wsHistogramDomainX r_wsHistogramDomainY r_wsHistogramDomainZ r_wsHistogramDomainW r_tngToneX r_tngToneY r_tngToneZ r_tngToneW r_tngToneCaptureX r_tngToneCaptureY r_tngToneCaptureZ r_tngToneCaptureW r_wsTngToneEnable r_wsColorBalanceEnable r_wsColorBalanceBindToWsTngTone r_lpp_SSAO_HiRes r_lpp_SSAO_Blur r_lpp_debugSSAO r_postProcessUseCS r_lpp_VLS r_lpp_debugVLS r_lpp_VLS_HiRes r_lpp_VLS_Blur r_lpp_SSR r_lpp_SNN r_lpp_Laplacian r_spuPostUseGlare2 r_spuPostUseTonemapping r_debugShowCrossfade r_skipCrossfade r_lpp_Crossfade r_lpp_CrossfadeOld r_lpp_CrossfadeTime r_lpp_CrossfadeTimer r_debugSugiyama r_lpp_hdr r_lpp_fixScatterEdges r_lpp_earlyLightStencil r_skinScatter r_enableShVolume r_shVolumePower r_skipFoliage r_skipInstance 5000.0 r_FoliageRange 8000.0 r_Foliage2Range r_brainSonicEnable r_hqDofDisable r_hqDofForceOn r_hqDofShowProp r_hqDofShowCoC r_hqDofDryRun r_conditionalRenderingOn r_testFadeRate r_testToneOverrideRate r_volumetricSmokeCacheFrame r_debugShowTessellation r_allowTessellation r_ssssSeparateSpecular r_skipPostProcessNoise r_radialBlurMode r_radialBlurSlopeStart r_radialBlurPowFactor r_pointShadowBiasX r_pointShadowBiasY r_pointShadowBiasZ r_pointShadowBiasW r_parallelShadowBiasX r_parallelShadowBiasY r_parallelShadowBiasZ r_parallelShadowBiasW r_parallelShadowPaddingX r_parallelShadowPaddingY r_parallelShadowPaddingZ r_parallelShadowPaddingW r_parallelShadowDisplayCascadeAsColor r_parallelLightPenumbraMult r_waterEnv r_waterSSR r_waterRefraction r_waterDepth r_waterFoam r_waterSpec r_waterEdge r_hemiAmbientEnable r_skyColor r_groundColor r_skyColor2 r_groundColor2 r_hemiDir r_lightProbeIntensity r_toneGamma r_toneBrightness r_screenGrainAmount r_overrideParallelLight r_overrideParallelLightDirY r_overrideParallelLightDirZ r_overrideParallelLightColR r_overrideParallelLightColG r_overrideParallelLightColB r_sb_pointLightSeparateDynamic r_forcePointLightFalloff r_forcePointLightBrightScale r_volumeLightEnable r_volumeLightDirY r_volumeLightDirZ r_forceNoSpecularLight mt_setupDynamicEnvironment mt_searchLightInSpecificCondisions mt_renderShadowBuffer mt_renderDepth r_lensflare g_wsEnableAmbientLight g_wsEnableParallelLight g_wsEnableSceneLights g_wsEnableCharacterLight g_wsEnableCharacterLightsAsRealLights g_wsEnableDiffuse g_wsEnableSpecular g_wsEnableEnvMap g_wsEnableTrans g_wsEnableGlare g_wsEnableDiffuseOnly g_wsEnableSpecularOnly g_wsEnableEnvMapOnly g_wsEnableTransOnly g_wsEnableDiffuseMapOnly g_wsEnableSpecularMapOnly g_wsDetectPixelNANS r_sb_firstLight r_sb_lastLight changeWetness r_fsDebug r_enableOctree r_enableEditorOctree r_oct_orientedBounds r_enableOctreePrefetch
r_debugContext r_d3dDeviceDebuggable r_multiSamples 注:Select the resolution and monitor to use in fullscreen mode (hit TAB to view available modes) r_mode 注:number of anti-aliasing samples (0 = no multi-sampled FBO) r_displayRefresh 注ptional display refresh rate option for vid mode toggleMegaLayers 注:toggleMegaLayers <layerId> <0/1> toggleAllMegaLayers
listMegaLayers r_showPortals r_pvs_stepcount r_pvs_debug r_pvs_limitmaxareas r_debugShadowAssign r_skipLightCulling
r_tonemap2 r_showPVS r_InternalDrawTextEnabled r_showBufferLoupe r_showBufferLoupeMode r_showBufferLoupeSize r_debugShowLppNormal r_debugShowLppLight r_debugShowLppDepth r_debugShowLppAlbedo r_debugShowPostBuffer r_debugShowGlareBuffer r_debugShowCameraBlurBuffer r_debugShowObjectBlurBuffer r_debugShowFXAABuffer r_debugShowMLAABuffer r_debugShowSMAABuffer r_debugShowParticleEditorTexture ClearDebugDrawing
r_allowSkipDynamicPass r_dbglightColorEpsilon
r_renderLogMarkers r_logLevel r_enableForwardPointShadows
r_swapInterval r_shadows r_skipGlare r_skipEmissiveGlare r_testMegaTexture r_testWorld r_showTotalSurfaceArea r_showNumActiveParticles r_useDynamicEnvironment r_useSMP r_timingSmoothness r_force_allLightsShadowed r_usePBOTextureFeedback r_singleTriangle r_checkBounds r_forceTwoSided r_useStateCaching r_znear r_zfar r_gamma r_outputSRGB r_brightness r_jitter r_skipCommits r_postCommitDeferred r_logFile r_clear r_testGamma r_testGammaBias r_calibrateGamma r_calibrateGammaMode r_calibrateGammaLum r_skipVmtrs r_forceVmtrReload r_showVertexColor r_showCommits r_showDynamic r_showTrace r_showIntensity r_showDestinationAlpha r_showStats r_showQueries r_showLights r_showLightsVFX r_showLightShadowCasters r_showLightDepthCulled r_debugLitParticles r_drawOnlyForwardLights r_showModels r_showEnvs r_showSurfaceBounds r_showModelBounds r_showAmbientLighting r_showDynamicLightingSingleModel r_showOcclusionBaseModel r_showManifolds r_showTJunctions r_showDuplicateTriangles r_showSpecularTriangles r_showWorldAreas r_showLightCount r_showTris sz_bridgepiller r_showTrisAssetName 1 1 1 0.4 r_showDrawColor r_showLandscape r_showTwoSided r_showSurfaceInfo r_dumpSurfaceInfo r_showNoDrawSurfaceInfo r_showTraceWorld r_showNormals r_showDepth r_showCracks r_showStencil r_showPrimitives r_showEdges r_showNonTwoManifoldEdges r_showTexelDensity r_showTexturePolarity r_showTangentSpace r_showTextureSpace r_showTextureDistortion r_showTriangleInfo r_showTransSortOverdraw r_showBlendedSurfOverdraw r_testVMTR r_testVMTRLod r_testAutosprites r_debugLineDepthTest r_debugPolyDepthTest r_debugLineWidth r_debugArrowStep r_debugPolygonFilled r_forceFullVirtualTextureLoad r_skipAnalyze r_skipUpdateInView r_skipUiUpdateInView r_waitForQuery r_lazyBindPrograms r_lazyBindParms r_lazyBindTextures r_stripFragmentBranches r_skipDetailTris r_finishEveryDraw r_flatShadeOnMissingMegas r_flatShadeOnMapLoad r_showTessellationDisplacementMapDensity r_defaultPolyOfsUnits r_defaultPolyOfsFactor r_currentMaterial r_sleep r_recordFlyThrough r_numShadowMaps mt_enableCommitRenderingData mt_enablePostCommit r_guiUseDisplayPlane
g_disableLightRotation g_debugDisableEntityRotation
g_disableLightRotation g_debugDisableEntityRotation
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